UI Designer (World of Warships, PC)
Για τη θέση
Job Overview
We’re excited to invite you to join the World of Warships team. We’re looking for a UI Designer with GameDev experience to craft interfaces for gameplay features and mechanics, making complex systems intuitive and enjoyable for players. This role is open in our Belgrade and Nicosia offices, and we’d be happy to have you on board as we continue shaping the player experience and bringing new game features to life.
Reports to
Team Lead
What will you do?
Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas
Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope
Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards
Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data
Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals
Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems
Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing
Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives
What are we looking for?
2+ years of experience designing complex, intuitive user interfaces for games
Deep understanding of UX principles, interaction design, information architecture, and player behavior
Ability to design scalable UI systems and establish reusable patterns and standards
Experience using analytics, user research, and feedback to drive design decisions
Ability to lead discussions, resolve design challenges, and influence cross-functional decisions
Experience mentoring designers and supporting professional development of team members
Excellent communication, stakeholder management, and problem-solving skills
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience working with AI tools
What would we like to see in your portfolio?
We would like to see examples of UI design work you have created for games, showcasing your design process and final results
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year) …
Πώς να κάνετε αίτηση
Η αγγελία προέρχεται από τη σελίδα καριέρας του εργοδότη. Κάντε αίτηση με το κουμπί αυτής της σελίδας· ανοίγει τη φόρμα του εργοδότη. Το CyprusJobs.eu δεν λαμβάνει αιτήσεις για αυτή τη θέση.
Job Overview
We’re excited to invite you to join the World of Warships team. We’re looking for a UI Designer with GameDev experience to craft interfaces for gameplay features and mechanics, making complex systems intuitive and enjoyable for players. This role is open in our Belgrade and Nicosia offices, and we’d be happy to have you on board as we continue shaping the player experience and bringing new game features to life.
Reports to
Team Lead
What will you do?
Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas
Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope
Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards
Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data
Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals
Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems
Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing
Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives
What are we looking for?
2+ years of experience designing complex, intuitive user interfaces for games
Deep understanding of UX principles, interaction design, information architecture, and player behavior
Ability to design scalable UI systems and establish reusable patterns and standards
Experience using analytics, user research, and feedback to drive design decisions
Ability to lead discussions, resolve design challenges, and influence cross-functional decisions
Experience mentoring designers and supporting professional development of team members
Excellent communication, stakeholder management, and problem-solving skills
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience working with AI tools
What would we like to see in your portfolio?
We would like to see examples of UI design work you have created for games, showcasing your design process and final results
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year) …
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